University of FreiburgFascinated by the behavior and interactions of fluids, deformable materials, and rigid bodies, my research focuses on developing physically based animation methods for a wide range of materials and objects. While my background lies in computer graphics, I value aesthetically compelling simulation results just as much as physically grounded realism.
My doctoral research focused on extending the range of particle-based simulation methods, with a particular emphasis on smoothed particle hydrodynamics. I'm excited by the steady flow of new ideas from the community that result in simulations with increasingly complex dynamics, geometry and material interactions. For me, not only the ongoing progress but the depth of still unsolved problems keep me in the field of computer animation and simulation. I aim to push the state of multi-material simulation in both robustness and physical fidelity through new solvers, discretizations and methods where existing approaches reach their limits.

Timo Probst, Matthias Teschner
ACM Transactions on Graphics (presented at SIGGRAPH 2025) 2024
Surface tension and a specialized friction formulation, together with an SPH pressure solver, allow us to realistically capture the behavior of droplets and other smaller scale fluid detail.
Timo Probst, Matthias Teschner
ACM Transactions on Graphics (presented at SIGGRAPH 2025) 2024
Surface tension and a specialized friction formulation, together with an SPH pressure solver, allow us to realistically capture the behavior of droplets and other smaller scale fluid detail.

Timo Probst, Matthias Teschner
Computer Graphics Forum (presented at Eurographics 2023) 2023
Our contact handling including dry friction for rigid bodies enables the seamless integration of a fully-fledged rigid body simulator in SPH fluid simulations.
Timo Probst, Matthias Teschner
Computer Graphics Forum (presented at Eurographics 2023) 2023
Our contact handling including dry friction for rigid bodies enables the seamless integration of a fully-fledged rigid body simulator in SPH fluid simulations.