Timo Probst
Research Assistant
Logo University of Freiburg

Fascinated by the behavior and interactions of fluids, deformable materials, and rigid bodies, my research focuses on developing physically based animation methods for a wide range of materials and objects. While my background lies in computer graphics, I value aesthetically compelling simulation results just as much as physically grounded realism.

My doctoral research focused on extending the range of particle-based simulation methods, with a particular emphasis on smoothed particle hydrodynamics. I'm excited by the steady flow of new ideas from the community that result in simulations with increasingly complex dynamics, geometry and material interactions. For me, not only the ongoing progress but the depth of still unsolved problems keep me in the field of computer animation and simulation. I aim to push the state of multi-material simulation in both robustness and physical fidelity through new solvers, discretizations and methods where existing approaches reach their limits.


Education
  • University of Freiburg
    University of Freiburg
    Chair of Computer Graphics, Department of Computer Science
    Ph.D. Student
    2021 - present
  • University of Freiburg
    University of Freiburg
    M.Sc. in Computer Science
    2019 - 2021
  • University of Freiburg
    University of Freiburg
    B.Sc. in Computer Science
    2015 - 2019
Honors & Awards
  • Deutschlandstipendium
    2019 - 2020
Selected Publications (view all )
Unified Pressure, Surface Tension and Friction for SPH Fluids
Unified Pressure, Surface Tension and Friction for SPH Fluids

Timo Probst, Matthias Teschner

ACM Transactions on Graphics (presented at SIGGRAPH 2025) 2024

Surface tension and a specialized friction formulation, together with an SPH pressure solver, allow us to realistically capture the behavior of droplets and other smaller scale fluid detail.

Unified Pressure, Surface Tension and Friction for SPH Fluids

Timo Probst, Matthias Teschner

ACM Transactions on Graphics (presented at SIGGRAPH 2025) 2024

Surface tension and a specialized friction formulation, together with an SPH pressure solver, allow us to realistically capture the behavior of droplets and other smaller scale fluid detail.

Monolithic Friction and Contact Handling for Rigid Bodies and Fluids Using SPH
Monolithic Friction and Contact Handling for Rigid Bodies and Fluids Using SPH

Timo Probst, Matthias Teschner

Computer Graphics Forum (presented at Eurographics 2023) 2023

Our contact handling including dry friction for rigid bodies enables the seamless integration of a fully-fledged rigid body simulator in SPH fluid simulations.

Monolithic Friction and Contact Handling for Rigid Bodies and Fluids Using SPH

Timo Probst, Matthias Teschner

Computer Graphics Forum (presented at Eurographics 2023) 2023

Our contact handling including dry friction for rigid bodies enables the seamless integration of a fully-fledged rigid body simulator in SPH fluid simulations.

All publications